History

In October 2008, Rock Vibe started as a human-computer-interaction project at UC Santa Cruz between Rupa Dhillon, Troy Allman, and Molly Landau. The original game read Rock Band’s® on-screen cues and used them to deliver vibrations to a player’s arms.

In 2011, Rupa Dhillon launched a Kickstarter campaign, which was featured on Kotaku, in order to fund the game’s development. She successfully raised over $17,000 and used those funds to transform Rock Vibe into a standalone computer game for up to 2 players. Rock Vibe 1.0 is currently in use by blind and sighted gamers in homes and schools internationally. Building on their feedback, Rock Vibe 2.0 is scheduled for release in February, 2015.

Since its inception, Rock Vibe’s research has been published by the Association for Computing Machinery and presented at several conferences, including the 11th International ACM SIGACCESS Conference on Computers and Accessibility in Pittsburgh, Pennsylvania and the Games for Health Conference in Boston, Massachusetts. Additionally, Rock Vibe was featured at MESA Day at UC Santa Cruz in 2012, discussed in a 2013 Polygon article on accessible gaming, play tested by Maker Faire Bay Area visitors in 2014, and featured in an AMI Tech Update.